| Our Guide to Careers in Mobile Gaming & Application Development | Faculty | ||||||||
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| Session Topic | Some of the areas that will be covered | |
| Understanding iPhone: | ||
| 1 | The Core Application Design | Contains key information about the basic structure of every iPhone application, including some of the critical tasks every application should be prepared to handle. |
| 2 | Window and Views | Describes the iPhone windowing model and shows you how you use views to organize your user interface.
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| 3 | Event Handling | Describes the iPhone event model and shows you how to handle Multi-Touch and motion-based events. It also shows you how to incorporate copy and paste operations into your applications. |
| 4 | Graphics and Drawing | Describes the graphics architecture of iPhone OS and shows you how to draw shapes and images and incorporate animations into your content. |
| 5 | Text and Web | Describes the text support in iPhone OS, including examples of how you manage the system keyboard. |
| 6 | Files and Networking | Provides guidelines for working with files and network connections. |
| 7 | Device Support | Shows you how to take advantage of external accessories, location tracking services, the accelerometers, and the built-in camera. |
| Development: | ||
| 8 | iPhone Development Quick Start | Provides an overview of the major development tasks you follow to design, build, and run an application using Xcode. |
| 9 | Configuring Applications | Describes how to configure your application’s properties and entitlements, and how to adapt it so that it builds correctly in the iPhone simulator and device environments. |
| 10 | Running Applications | Describes each of the steps required to run or debug your iPhone applications. |
| 11 | Using iPhone Simulator | Describes the ways in which you use your computer’s input devices to simulate the interaction between iPhone users and their devices. |
| 12 | iPhone Development Quick Start | Provides an overview of the major development tasks you follow to design, build, and run an application using Xcode. |
| 13 | Managing Devices | Shows how to configure your computer and your device for development; how to use the Xcode Organizer to view console logs or crash information, and take screen shots of applications running on your device; and how to safeguard the digital identifications required to install applications in development on devices. |
| 14 | Debugging Applications | Describes the Xcode debugging facilities. |
| 15 | Unit Testing Applications | Introduces unit testing and describes how you can take advantage of it in your projects. |
| 16 | Publishing Applications for Testing | Describes the steps you need to perform to add testers to your team and shows how to view their crash logs. It also contains testing instructions for your testers. |
| 17 | Hello, World! Source Code | Contains the source code for the Hello, World! Application. |
| 18 | iPhone Simulator Fireworks and Libraries | Provides information about the frameworks and system libraries in the iPhone Simulator SDK. |
| 19 | Your First iPhone Application: | Tutorial Overview and Design Patterns Creating your Project Adding a View Controller Inspecting the Nib File Configuring the View Implementing the View Controller Troubleshooting |
| Good Resources |