» iPhone Gaming & Application Development Training Course

Our Guide to Careers in Mobile Gaming & Application Development Faculty

Vikas Kedia Mobile Gaming & Application Development Training Course FacultyVikas Kedia

CEO

at MobiTrail

Duration : 9 weeks

Cost : Rs 11,500
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Session Topic Some of the areas that will be covered
Understanding iPhone:
1 The Core Application Design Contains key information about the basic structure of every iPhone application, including some of the critical tasks every application should be prepared to handle.
2 Window and Views Describes the iPhone windowing model and shows you how you use views to organize your user interface.

3 Event Handling Describes the iPhone event model and shows you how to handle Multi-Touch and motion-based events. It also shows you how to incorporate copy and paste operations into your applications.
4 Graphics and Drawing Describes the graphics architecture of iPhone OS and shows you how to draw shapes and images and incorporate animations into your content.
5 Text and Web Describes the text support in iPhone OS, including examples of how you manage the system keyboard.
6 Files and Networking Provides guidelines for working with files and network connections.
7 Device Support Shows you how to take advantage of external accessories, location tracking services, the accelerometers, and the built-in camera.
Development:
8 iPhone Development Quick Start Provides an overview of the major development tasks you follow to design, build, and run an application using Xcode.
9 Configuring Applications Describes how to configure your application’s properties and entitlements, and how to adapt it so that it builds correctly in the iPhone simulator and device environments.
10 Running Applications Describes each of the steps required to run or debug your iPhone applications.
11 Using iPhone Simulator Describes the ways in which you use your computer’s input devices to simulate the interaction between iPhone users and their devices.
12 iPhone Development Quick Start Provides an overview of the major development tasks you follow to design, build, and run an application using Xcode.
13 Managing Devices Shows how to configure your computer and your device for development; how to use the Xcode Organizer to view console logs or crash information, and take screen shots of applications running on your device; and how to safeguard the digital identifications required to install applications in development on devices.
14 Debugging Applications Describes the Xcode debugging facilities.
15 Unit Testing Applications Introduces unit testing and describes how you can take advantage of it in your projects.
16 Publishing Applications for Testing Describes the steps you need to perform to add testers to your team and shows how to view their crash logs. It also contains testing instructions for your testers.
17 Hello, World! Source Code Contains the source code for the Hello, World! Application.
18 iPhone Simulator Fireworks and Libraries Provides information about the frameworks and system libraries in the iPhone Simulator SDK.
19 Your First iPhone Application: Tutorial Overview and Design Patterns
Creating your Project
Adding a View Controller
Inspecting the Nib File
Configuring the View
Implementing the View Controller
Troubleshooting
Good Resources

1 iPhone Application Development Guide

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